by Table Cat Games | Oct 2, 2025 | News, Product Announcment, Savage Worlds, Street Wolves
Dead Hand for Street Wolves is an exciting campaign that finds the Street Wolves on the trail of a missing Soviet that brings them into the grips of a potentially world ending plot! And it’s out right now in digital form on this website, drive thru rpg, and...
by Table Cat Games | Sep 14, 2025 | News, Savage Worlds, Street Wolves
Recently there’s been controversy surrounding Pinnacle Entertainment Group and its owner stemming from something he said. I’m not going to get into it here. You can easily find what he said if you want to see it and it’s not the main focus of this...
by Table Cat Games | Jul 2, 2025 | News, Savage Worlds, Street Wolves, Updates
I have a bit of an update on the Street Wolves VTT Foundry Module. It is now exclusively available on the Foundry Marketplace and has been removed from Drive Thru RPG and itch.io. If you have any questions about this decision, I have some answers for you: What...
by Table Cat Games | Jun 5, 2025 | News, Product Announcment, Savage Worlds, Street Wolves
The newest Street Wolves release is out now! It’s Turbo Dreams, a collection four radical adventures! In Turbo Dreams you’ll find: Point of No Return: The Wolves are on the hunt for a missing person who holds the key to unlocking a terrorist plot. As they...
by Table Cat Games | Apr 24, 2025 | Advice, Development Thoughts, Street Wolves
The first Street Wolves campaign, Dead Hand, was funded on Kickstarter through the Street Wolves: Turbo Edition crowdfunder. I recently worked with art wolf Nataly who has contributed a ton of art to Street Wolves and she’s joy to work with. I thought it would...
by Table Cat Games | Sep 16, 2024 | Street Wolves
If you’re wondering about the difference between the original Street Wolves and the Turbo Edition, here’s a deeper dive. I do have to note that while I was working on the Turbo Edition I got a bit carried away and didn’t really take note of all of the changes. These...