by Table Cat Games | Nov 15, 2025 | Street Wolves, Updates
There’s been some changes with the Street Wolves VTT Foundry Module going forward: Street Wolves is no longer a “premium” Foundry module, meaning you can’t buy a key and just activate it in order to use it. Keep reading for the good news...
by Table Cat Games | Nov 11, 2025 | Development Thoughts, Street Wolves
I was recently pinged on Discord by someone who basically stated that it takes too long to get started in the adventure, “Two of Hearts.” The way it was stated was like it was a problem, rather than asking me why I designed it that way. I decided to take...
by Table Cat Games | Nov 5, 2025 | Development Thoughts, News, Savage Worlds, Street Wolves
The latest Street Wolves adventure, Heart of Glass, has launched on Backerkit It’s doing great so far, but this isn’t just to let you know it’s live. This post is more about delving into the creation of it and sharing some design thoughts, so keep...
by Table Cat Games | Oct 21, 2025 | Development Thoughts, Savage Worlds, Street Wolves
Hello! This is (hopefully) the first part of the development log for the next version of Street Wolves. I’m hoping to share my journey with you and give you a glimpse into the world of an indie ttrpg designer as he (me) attempts a really big honking project....
by Table Cat Games | Oct 2, 2025 | News, Product Announcment, Savage Worlds, Street Wolves
Dead Hand for Street Wolves is an exciting campaign that finds the Street Wolves on the trail of a missing Soviet that brings them into the grips of a potentially world ending plot! And it’s out right now in digital form on this website, drive thru rpg, and...
by Table Cat Games | Sep 14, 2025 | News, Savage Worlds, Street Wolves
Recently there’s been controversy surrounding Pinnacle Entertainment Group and its owner stemming from something he said. I’m not going to get into it here. You can easily find what he said if you want to see it and it’s not the main focus of this...