by Table Cat Games | Apr 5, 2026 | Development Thoughts, Street Wolves, Zero Hour
I’ve been pretty bad at making development posts. The problem is when I write one, I’m not developing… and I’d rather be developing than writing posts. BUT I figured since I’ve made some progress on the newest version of Street Wolves...
by Table Cat Games | Feb 17, 2026 | News, Product Announcment, Street Wolves
While you eagerly await the arrival of Heart of Glass, which is still in progress, we have two new Street Wolves releases to hopefully tide you over!  “The Ultimate Red Rumble” is available now! It features the Street Wolves helping a Ukrainian defector...
by Table Cat Games | Nov 15, 2025 | Street Wolves, Updates
There’s been some changes with the Street Wolves VTT Foundry Module going forward: Street Wolves is no longer a “premium” Foundry module, meaning you can’t buy a key and just activate it in order to use it. Keep reading for the good news...
by Table Cat Games | Nov 11, 2025 | Development Thoughts, Street Wolves
I was recently pinged on Discord by someone who basically stated that it takes too long to get started in the adventure, “Two of Hearts.” The way it was stated was like it was a problem, rather than asking me why I designed it that way. I decided to take...
by Table Cat Games | Nov 5, 2025 | Development Thoughts, News, Savage Worlds, Street Wolves
The latest Street Wolves adventure, Heart of Glass, has launched on Backerkit It’s doing great so far, but this isn’t just to let you know it’s live. This post is more about delving into the creation of it and sharing some design thoughts, so keep...