by Table Cat Games | Nov 11, 2025 | Development Thoughts, Street Wolves
I was recently pinged on Discord by someone who basically stated that it takes too long to get started in the adventure, “Two of Hearts.” The way it was stated was like it was a problem, rather than asking me why I designed it that way. I decided to take...
by Table Cat Games | Nov 10, 2025 | Conventions
Since I enjoy seeing other creators takes on their convention experiences, here’s mine after vending a booth at NEW Gameapalooza in Oshkosh, Wisconsin (2025 Edition). First up, I like Oshkosh. I went to college there and lived there for a few years after...
by Table Cat Games | Nov 5, 2025 | Development Thoughts, News, Savage Worlds, Street Wolves
The latest Street Wolves adventure, Heart of Glass, has launched on Backerkit It’s doing great so far, but this isn’t just to let you know it’s live. This post is more about delving into the creation of it and sharing some design thoughts, so keep...
by Table Cat Games | Oct 28, 2025 | Advice, News
I recently was invited to talk to a tabletop role playing game class at the University of Wisconsin Green Bay. Yes, me! How did this sufferer of crippling social anxiety and fear haver of public speaking handle it? Read on! How it Happened While running my booth at...
by Table Cat Games | Oct 21, 2025 | Development Thoughts, Savage Worlds, Street Wolves
Hello! This is (hopefully) the first part of the development log for the next version of Street Wolves. I’m hoping to share my journey with you and give you a glimpse into the world of an indie ttrpg designer as he (me) attempts a really big honking project....