by Table Cat Games | Apr 5, 2026 | Development Thoughts, Street Wolves
I’ve been pretty bad at making development posts. The problem is when I write one, I’m not developing… and I’d rather be developing than writing posts. BUT I figured since I’ve made some progress on the newest version of Street Wolves...
by Table Cat Games | Feb 17, 2026 | News, Product Announcment, Street Wolves
While you eagerly await the arrival of Heart of Glass, which is still in progress, we have two new Street Wolves releases to hopefully tide you over! “The Ultimate Red Rumble” is available now! It features the Street Wolves helping a Ukrainian defector...
by Table Cat Games | Jan 29, 2026 | Monster Truckers
Welcome those who like to read about sales numbers and the “darker side” of indie rpgs, marketing! I was inspired by this post by Greycastle Press that revealed numbers on their experience with Drive Thru RPGs “Deal of the Day” from a publisher...
by Table Cat Games | Nov 25, 2025 | Development Thoughts
Welcome to another development log series! This time it’s for the solo game I’m tinkering with that unfortunately does not have a name yet. Oh well, in the meantime I can still write about the process. This first dev log is going to mostly go over getting...
by Table Cat Games | Nov 15, 2025 | Street Wolves, Updates
There’s been some changes with the Street Wolves VTT Foundry Module going forward: Street Wolves is no longer a “premium” Foundry module, meaning you can’t buy a key and just activate it in order to use it. Keep reading for the good news...