by Table Cat Games | Nov 25, 2025 | Development Thoughts
Welcome to another development log series! This time it’s for the solo game I’m tinkering with that unfortunately does not have a name yet. Oh well, in the meantime I can still write about the process. This first dev log is going to mostly go over getting...
by Table Cat Games | Nov 11, 2025 | Development Thoughts, Street Wolves
I was recently pinged on Discord by someone who basically stated that it takes too long to get started in the adventure, “Two of Hearts.” The way it was stated was like it was a problem, rather than asking me why I designed it that way. I decided to take...
by Table Cat Games | Nov 5, 2025 | Development Thoughts, News, Savage Worlds, Street Wolves
The latest Street Wolves adventure, Heart of Glass, has launched on Backerkit It’s doing great so far, but this isn’t just to let you know it’s live. This post is more about delving into the creation of it and sharing some design thoughts, so keep...
by Table Cat Games | Oct 21, 2025 | Development Thoughts, Savage Worlds, Street Wolves
Hello! This is (hopefully) the first part of the development log for the next version of Street Wolves. I’m hoping to share my journey with you and give you a glimpse into the world of an indie ttrpg designer as he (me) attempts a really big honking project....
by Table Cat Games | Jun 26, 2025 | Development Thoughts, Monster Truckers
I’ve been looking at various vendors for Monster Truckers hats as a part of the crowdfunder. I’ve found a vendor that does embrodery and looking at their zillions of options. I think I like the charcoal one the...
by Table Cat Games | Apr 24, 2025 | Advice, Development Thoughts, Street Wolves
The first Street Wolves campaign, Dead Hand, was funded on Kickstarter through the Street Wolves: Turbo Edition crowdfunder. I recently worked with art wolf Nataly who has contributed a ton of art to Street Wolves and she’s joy to work with. I thought it would...