
TCG BLOG

Heart of Glass Recap Part 7
Wow, we're finally to the end of Heart of Glass! The following is a SPOILER HEAVY recap of Heart of Glass for Street...
Heart of Glass Recap Part 7
Wow, we're finally to the end of Heart of Glass! The following is a SPOILER HEAVY recap of Heart of Glass for Street...
Dev Log: Starfighter Solo Game
Welcome to another development log series! This time it's for the solo game I'm tinkering with that unfortunately does not have a name yet. Oh well, in the meantime I can still write about the process. This first dev log is going to mostly go over getting started in...
Street Wolves ON Foundry VTT Changes
There's been some changes with the Street Wolves VTT Foundry Module going forward: Street Wolves is no longer a "premium" Foundry module, meaning you can't buy a key and just activate it in order to use it. Keep reading for the good news though! The Good News There's...
Adventure Writing: When to Start in Two of Hearts
I was recently pinged on Discord by someone who basically stated that it takes too long to get started in the adventure, "Two of Hearts." The way it was stated was like it was a problem, rather than asking me why I designed it that way. I decided to take the time to...
New Gameapalooza ’25 recap
Since I enjoy seeing other creators takes on their convention experiences, here's mine after vending a booth at NEW Gameapalooza in Oshkosh, Wisconsin (2025 Edition). First up, I like Oshkosh. I went to college there and lived there for a few years after graduation....
Making Heart of Glass
The latest Street Wolves adventure, Heart of Glass, has launched on Backerkit It's doing great so far, but this isn't just to let you know it's live. This post is more about delving into the creation of it and sharing some design thoughts, so keep reading if you'd...
Back to School Starring Table Cat Games
I recently was invited to talk to a tabletop role playing game class at the University of Wisconsin Green Bay. Yes, me! How did this sufferer of crippling social anxiety and fear haver of public speaking handle it? Read on! How it Happened While running my booth at...
Dev Log: Street Wolves A New Chapter
Hello! This is (hopefully) the first part of the development log for the next version of Street Wolves. I'm hoping to share my journey with you and give you a glimpse into the world of an indie ttrpg designer as he (me) attempts a really big honking project. The...
Dead Hand Digital is out now
Dead Hand for Street Wolves is an exciting campaign that finds the Street Wolves on the trail of a missing Soviet that brings them into the grips of a potentially world ending plot! And it's out right now in digital form on this website, drive thru rpg, and itch.io....








