by Table Cat Games | Nov 25, 2025 | Development Thoughts
Welcome to another development log series! This time it’s for the solo game I’m tinkering with that unfortunately does not have a name yet. Oh well, in the meantime I can still write about the process. This first dev log is going to mostly go over getting...
by Table Cat Games | Nov 15, 2025 | Street Wolves, Updates
There’s been some changes with the Street Wolves VTT Foundry Module going forward: Street Wolves is no longer a “premium” Foundry module, meaning you can’t buy a key and just activate it in order to use it. Keep reading for the good news...
by Table Cat Games | Nov 11, 2025 | Development Thoughts, Street Wolves
I was recently pinged on Discord by someone who basically stated that it takes too long to get started in the adventure, “Two of Hearts.” The way it was stated was like it was a problem, rather than asking me why I designed it that way. I decided to take...
by Table Cat Games | Nov 10, 2025 | Conventions
Since I enjoy seeing other creators takes on their convention experiences, here’s mine after vending a booth at NEW Gameapalooza in Oshkosh, Wisconsin (2025 Edition). First up, I like Oshkosh. I went to college there and lived there for a few years after...
by Table Cat Games | Nov 5, 2025 | Development Thoughts, News, Savage Worlds, Street Wolves
The latest Street Wolves adventure, Heart of Glass, has launched on Backerkit It’s doing great so far, but this isn’t just to let you know it’s live. This post is more about delving into the creation of it and sharing some design thoughts, so keep...