Street Wolves Data File: Who are the Heroes Working For?
Adventurers in rpgs need a reason to stick together. The heroes of Street Wolves strive to fight the hidden evils of the world using their unique skills and experience knowing they’re the only hope for freedom. In most cases they’re working for an organization that gives them missions and provides support, but game masters can also have it set up where the heroes are much more independent.
In order to facilitate these different set ups there are three options outlined in the Street Wolves rulebook (coming soon!). With each of the options the team concept is built around an organization called Wolfpack.
1. Agency Reborn
In this setting Wolfpack is a secret government organization that operates extrajudicially. They rose from the ashes of a specialized military task force that was disbanded.
Wolfpack is a sort of conspiracy within the government with no real authority to launch investigations, make arrests, or use lethal force. That doesn’t stop them though. They provide intel, issue missions, and can provide material and financial support to operatives in the field while they work for the greater good.
The agency has connections with those in power to occasionally give operatives cover in their investigations or to at least provide inside access into more official agencies. Wolfpack also has friendlies in the field who can provide limited help.
In the Agency Reborn setting the heroes are given missions by a Case Officer and then must fulfill them however they can, while maintaining agency secrecy and protecting the innocent.
In pop culture terms the Agency Reborn setting is a little closer to a spy show where the heroes have to keep their activities secret like in Airwolf or Mission Impossible.
Agency Reborn is the “official” setting of Street Wolves, meaning that is what most of the lore and missions are written using. But Game Masters can easily adapt the game to fit their preferred setting.
2. Private Industry
In a Private Industry setting, Wolfpack is formed by a corporation or rich individual that calls the shots. It’s similar to Agency Reborn in that the actions the heroes take are illegal and must be kept secret, but the employer can provide material and financial support. It’s likely they’ll have less governmental connections to put operatives inside or close to an investigation though.
It’s up to GMs to determine how altruistic this private corporation is. There’s plenty of room for the heroes to be doing the right thing, but run into problems if what they’re doing goes against the corporate interests of their employers.
This setting is closer to TV shows like Knight Rider or Magnum P.I.
3. Lone Wolves
In a Lone Wolves setting the heroes are on their own. They could have been burned and kicked out of an organization like Wolfpack. Or they simply formed a team that they call Wolfpack.
This setup is best for GMs and players that want more of a challenge where the heroes are on their own and have very little external support. They must rely on their wits to survive and contacts for support. Former agents, war buddies, and other connections can lend them a hand or could turn against them.
The Lone Wolves setting is fairly flexible for the reason why the heroes stick together. They could be bounty hunters, mercenaries, or even just a tight ex military unit that wants to save the world. It’s up to the GM and team to create a great reason why they’re fighting the good fight.
The Lone Wolves setting is closer to shows like A-Team, Stingray, Equalizer, and Burn Notice.
In Conclusion
And that concludes are brief dip into who the heroes of Street Wolves are working for. Do any of these particular settings appeal to you? Or do you have anything you’d like me to cover in the future? Hit up our social media or email and let us know!